Difference between revisions of "User:Dsb25"
Jump to navigation
Jump to search
Line 2: | Line 2: | ||
[http://eetimes.com/design/programmable-logic/4183194/Reverse-engineering-the-brain-for-better-computers], Clive Maxfield, EE Times, 18 September 2007, accessed 6 September 2012 (Reverse-engineering the brain) | [http://eetimes.com/design/programmable-logic/4183194/Reverse-engineering-the-brain-for-better-computers], Clive Maxfield, EE Times, 18 September 2007, accessed 6 September 2012 (Reverse-engineering the brain) | ||
+ | |||
+ | My favorite demo by far was the Game of Life. I had heard of it before and learned some of the rules about how it played it, but I hadn't seen how it actually looked when it ran. I'm curious as to how one would write a visual-based program like that and when I get the time I plan on looking into the code. [[User:Dsb25|Dsb25]] 15:21, 6 September 2012 (EDT) |
Latest revision as of 19:21, 6 September 2012
I'm in Pratt. I came in with no programming experience. LaTeX is pretty cool. I don't really know what I'm supposed to do here. So yeah. Dsb25 14:22, 6 September 2012 (EDT)
[1], Clive Maxfield, EE Times, 18 September 2007, accessed 6 September 2012 (Reverse-engineering the brain)
My favorite demo by far was the Game of Life. I had heard of it before and learned some of the rules about how it played it, but I hadn't seen how it actually looked when it ran. I'm curious as to how one would write a visual-based program like that and when I get the time I plan on looking into the code. Dsb25 15:21, 6 September 2012 (EDT)