Difference between revisions of "Calculator Tips"
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This page contains information about how to use various calculators for different classes. | This page contains information about how to use various calculators for different classes. | ||
− | == | + | == Vectors in General == |
− | Vectors may be entered surrounded by | + | Vectors may be entered surrounded by [ ]. That is, for some vector <math>\vec{r}</math>: |
<center><math> | <center><math> | ||
\begin{align} | \begin{align} | ||
Line 15: | Line 15: | ||
</math></center> | </math></center> | ||
the TI version of the vector would be: | the TI version of the vector would be: | ||
− | + | [3, -2, 6] | |
+ | Note that the result will actually be surrounded by two sets of square brackets, representing a matrix. | ||
Be sure to use the unary negative operator (-) versus the binary subtraction operator - at the start of negative entries. | Be sure to use the unary negative operator (-) versus the binary subtraction operator - at the start of negative entries. | ||
+ | == Dot and Cross Products == | ||
* Vector operations on TI Calculators: [http://www.phys.lsu.edu/classes/spring2010/phys1100/TI_calc_vec.pdf www.phys.lsu.edu/classes/spring2010/phys1100/TI_calc_vec.pdf] | * Vector operations on TI Calculators: [http://www.phys.lsu.edu/classes/spring2010/phys1100/TI_calc_vec.pdf www.phys.lsu.edu/classes/spring2010/phys1100/TI_calc_vec.pdf] | ||
+ | == Unit Directions == | ||
+ | *To find the unit direction for a vector, use | ||
+ | **<2nd>--<5>MATH--<4>Matrix--L:Vector ops--<1>unitV() | ||
+ | == Coordinate Angles == | ||
+ | *To find the coordinate angles of a vector, you should first get the unit direction vector. Then, you must turn the unit direction vector into a list before taking the arccos of the list. Lists are surrounded by {} instead of []. To convert a vector to a list, use | ||
+ | **<2nd>--<5>MATH--<3>List--F:mat->list()<br>and put the desired matrix in as the argument; the result will be surrounded by {}. You can then apply the arccos to the list and get all three coordinate direction angles at once! | ||
== Questions == | == Questions == |
Revision as of 21:51, 6 June 2010
This page contains information about how to use various calculators for different classes.
Contents
Vectors in General
Vectors may be entered surrounded by [ ]. That is, for some vector \(\vec{r}\):
say,
the TI version of the vector would be:
[3, -2, 6]
Note that the result will actually be surrounded by two sets of square brackets, representing a matrix. Be sure to use the unary negative operator (-) versus the binary subtraction operator - at the start of negative entries.
Dot and Cross Products
- Vector operations on TI Calculators: www.phys.lsu.edu/classes/spring2010/phys1100/TI_calc_vec.pdf
Unit Directions
- To find the unit direction for a vector, use
- <2nd>--<5>MATH--<4>Matrix--L:Vector ops--<1>unitV()
Coordinate Angles
- To find the coordinate angles of a vector, you should first get the unit direction vector. Then, you must turn the unit direction vector into a list before taking the arccos of the list. Lists are surrounded by {} instead of []. To convert a vector to a list, use
- <2nd>--<5>MATH--<3>List--F:mat->list()
and put the desired matrix in as the argument; the result will be surrounded by {}. You can then apply the arccos to the list and get all three coordinate direction angles at once!
- <2nd>--<5>MATH--<3>List--F:mat->list()
Questions
Post your questions by editing the discussion page of this article. Edit the page, then scroll to the bottom and add a question by putting in the characters *{{Q}}, followed by your question and finally your signature (with four tildes, i.e. ~~~~). Using the {{Q}} will automatically put the page in the category of pages with questions - other editors hoping to help out can then go to that category page to see where the questions are. See the page for Template:Q for details and examples.